2009年10月25日 星期日
Gini
source : http://www.pixar.com/artistscorner/andrew/interview.html
How do you animate characters in the computer?The characters are built on the computer as models. These models are then given avars. Avars are the controls assigned to each part of the model. There’s avars in the face, the limbs, etc. We use these avars as a puppeteer would use the strings on a puppet to get the desired movement. The movement of each avar on a character model gets recorded on the computer in distance and time. Adjustments are made accordingly until we are satisfied with the motion of the model.
你怎麼在電腦中作動畫的?
我們的人物都是在電腦裡面建立起來的模型,這些模型之後會加avars(animation variables,類似Maya之中Channel Box裡面的參數,或是Rig)上去,avars是那些放在人物各部分上面的控制器,臉部有avars,四肢也都有avars,我們使用這些avars來控制模型,就像傀儡師用線來控制傀儡一樣,我們不斷調整動作,這些avars的數字也同時不斷被電腦紀錄下來,直到我們滿意人物的表演為止
Avars(animation variables) 動畫變量 :是指變量控制動畫對象的部分位置,例如一個角色。
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