2009年10月25日 星期日
皮克斯動畫製作流程 2
source :http://pixar20.blogspot.com/2009/08/how-pixar-do-it.html
8.場景設定 the sets are dressed
建出3D場景之後,需安置道具,像是椅子、窗簾、玩具等,創造一個可信的世界。場景設計師會和導演緊密接觸,確保他所理解和設計的結果符合導演的構想。
After constructing the 3D scene, must place the stage prop, is likely the chair, the window, the toy and so on, creates a credible world. The scene designer can contact closely with director, guaranteed that he understands and the design result conforms to the direction conception.
9.鏡頭設定 the shots are laid out
將故事轉為3D場景,陳列人員會將角色安排至場景內,並使用虛擬攝影機拍攝不同的鏡頭,捕捉情緒氛圍和故事重點。此時通常會做出各種鏡頭版本,提供給編輯部門進行剪接,發揮整個故事的內容。一旦場景剪接完成,最終的版本便會交由動畫部門安排動作。
Transfers the 3D scene the story, will exhibit the personnel the role arrangement to the scene, and will use the hypothesized camera to photograph the different lens, the capture mood atmosphere and the story key point. This time usually will make each kind of lens edition, will provide carries on the film editing for the edition department, the display entire story content. Once the scene film editing completes, the final edition will then hand over by the animation department arranges the movement.
10.畫面動作安排 the shot is animated
由於角色、模型、場景、對話、音效都已經設定完成,皮克斯動畫師們不需要進行任何繪圖的工作。他們就像演員或傀儡師,使用皮克斯的動畫軟體,他們安排每個場景的角色動作和臉部表情。使用電腦控制和角色控制點來定義這些關鍵姿勢,之後電腦則會自動做出關鍵影格之間的連續動作,但通常還是得經過動畫師的調整。
Because the role, the model, the scene, the dialog, the sound effect already established complete, Pike the Si animators do not need to carry on any cartography the work. They look like the actor or the puppet teacher, uses the Pike Si's animation software, they arrange each scene the role movement and the face expression. The use computer control and the role control point define these essential postures, afterward the computer automatically will make between the essential shade standard the consecutive action, but will usually undergo animator's adjustment.
11.場景和角色著色 sets and characters are shaded
物件的形體是由模型來決定,而表面色彩和紋理則是由著色決定。著色的過程是由"shaders"完成,這個軟體程式能作出複雜的色彩變化。
The thing physique is decided by the model, but the superficial color and the texture are by the coloring decision. The coloring process is by " shaders" Completes, this software program can make the complex color change.
12.燈光完成整個外觀 lighting completes the look
數位燈光就像舞台燈光一樣會打亮整個場景,利用主光源、補光、反射光和空間來強化各個場景的情緒和氛圍。燈光設定的靈感來源為當初藝術部門創作的彩色腳本。
Several lights will look like the stage lighting equally to hit the bright entire scene, will use the main photo source, to make up the light, the reflected light and the space strengthens each scene the mood and the atmosphere. The light hypothesis's inspiration originates the colored script which to initially the artistic department create.
13.電腦資料算圖 the computer data is "rendered"
算圖是將所有檔案資料(包括場景、色彩、角色動作等),透過皮克斯算圖農場(Renderfarm)的電腦系統,轉換成影片中的單一影格。每一個影格代表電影中的1/24秒,算圖通常需要花費四個小時,但是有些影格甚至會耗費90小時來算。
The nomographic chart is possesses the reference material (including scene, color, role movement and so on), by Pike Si the nomographic chart farm (Renderfarm) computer system, transforms in the movie the sole shade standard. Each shade standard represents in movie's 1/24 second, the nomographic chart usually needs to spend for four hours, but some shade standard will even consume 90 hours to calculate.
14.最後的潤飾 final touches are added
由編輯部監看成品,再加上電影配樂、其他音效和特殊效果,photoscience部門會錄下適合數位放映的格式畫面。
Supervises by the editorial department looks at the end product, in addition the movie will dub in music, other sound effect and the special effect, the photoscience department will take down suits several showing the form pictures.
從這些過程中,我們看到皮克斯的做事方式非常有計畫,通常都會訂出一個大方向,確保一部電影在經過多年的製作過程,不至於脫離主要架構。此外每一個步驟並非單向進行,而是經過不斷反覆的磨合,才能獲得最完美的結果。
From these processes, we saw Pike Si works the way to have the plan, usually can subscribe a general orientation, guaranteed that a movie is passing through many year manufacture processes, as for is not separated from the main construction. In addition each step carries on one way by no means that but is process unceasingly repeated wearing, can obtain the most perfect result.
訂閱:
張貼留言 (Atom)
沒有留言:
張貼留言