In order to stop the evil plan rich rule the Earth, the U.S. government secretly trained four guinea pigs, the agents have a high-tech equipment from the captain "Darwin" (Sam Rockwell voice) leader, together with sexy martial arts master "Juarez" ( Penelope Cruz dubbing), weapons experts "Blaster" (Tracy Morgan voice), and good at computers "Speckles" (Nicolas Cage voice) and other members, join hands to save the world!
2009年10月26日 星期一
G-Force
In order to stop the evil plan rich rule the Earth, the U.S. government secretly trained four guinea pigs, the agents have a high-tech equipment from the captain "Darwin" (Sam Rockwell voice) leader, together with sexy martial arts master "Juarez" ( Penelope Cruz dubbing), weapons experts "Blaster" (Tracy Morgan voice), and good at computers "Speckles" (Nicolas Cage voice) and other members, join hands to save the world!
2009年10月25日 星期日
Gini
source : http://www.pixar.com/artistscorner/andrew/interview.html
How do you animate characters in the computer?The characters are built on the computer as models. These models are then given avars. Avars are the controls assigned to each part of the model. There’s avars in the face, the limbs, etc. We use these avars as a puppeteer would use the strings on a puppet to get the desired movement. The movement of each avar on a character model gets recorded on the computer in distance and time. Adjustments are made accordingly until we are satisfied with the motion of the model.
你怎麼在電腦中作動畫的?
我們的人物都是在電腦裡面建立起來的模型,這些模型之後會加avars(animation variables,類似Maya之中Channel Box裡面的參數,或是Rig)上去,avars是那些放在人物各部分上面的控制器,臉部有avars,四肢也都有avars,我們使用這些avars來控制模型,就像傀儡師用線來控制傀儡一樣,我們不斷調整動作,這些avars的數字也同時不斷被電腦紀錄下來,直到我們滿意人物的表演為止
Avars(animation variables) 動畫變量 :是指變量控制動畫對象的部分位置,例如一個角色。
Gini
聽起來製作的節奏很快
我們在這樣的節奏中試著保持創造力,不過當然也要能夠準時完成鏡頭,鏡頭進度表(shot sheet)上頭會寫一個鏡頭有幾格,也會寫你有多少時間可以做,要能夠準時交出完成的鏡頭是非常重要的,因為之後鏡頭還得要打光或製作特效等等。所以要能夠準時完成影片,就得控制好進度,雖然常常也會有我們無法預期的技術問題發生。
Shot sheet: 鏡頭進度表, 表示一個鏡頭會有幾格,也會顯示你有多少時間可以完成
Skeletal Animation
Source:http://www.3d-canvas.com/3DCanvasDocumentation/tutorialskeletalanimation.htm
Skeletal Animation is a technique used to pose character models. A skeleton is embedded in, and attached to, a character model. Once the skeleton is attached, the character model becomes the skin. Posing the skeleton causes the skin to be deformed to match the position of the underlying bones.
骨骼動畫是一種用於構成角色模型的技術。將骨架嵌入,並連接到一個角色模組。一旦骨骼連接,角色模組就成了這個骨架的皮膚。而這模擬出來的骨架將是這一句角色模型變型的依據。
Skeletal Animation has a major advantage over jointed models in that a one piece mesh is used, so there are no seams.
骨骼動畫是利用模組的網格去做變型,對節理模型具有顯著優勢,所以沒有接縫。
環保動畫<鐵馬少年>
從現在開始看動畫也能學習節能減碳救地球的方法!搶搭現今最夯自行車運動風潮,曼迪傳播最新代理動畫《鐵馬少年》即將在3月全台首發DVD!動畫如其名,《鐵馬少年》就是以「自行車運動」為題材,正好搭上近來最夯的節能減碳風潮。
描寫一位誤打誤撞進了自行車部的少年,以環法自行車賽世界冠軍為目標的奮鬥故事。雖然一般人或許並不需要將騎自行車作為競賽目標,但故事中對例如正確騎車的方法、甚至是車輛零件等細節都有考究描繪,對於新手入門十分有幫助,而在《鐵馬少年》中除了鼓勵大家多騎單車減碳救地球外,在那揮灑著汗水的自行車競技背後,還蘊含了一種靠自身力量來挑戰自我極限的精神力量,而這就如同呼應了人們現在雖然身陷於不景氣當中,但只要自己肯努力,莫不能夠闖出自己的一片天!準備好關注你家的自行車了嗎?三月起就跟隨著《鐵馬少年》一同熱血上路吧!
From now on, to see animation can also learn from switching to energy-saving method of the earth! Rushing to ride the current wave of cycling's most rammer, Mandy spread of the latest proxy animated 《鐵馬少年》 is about starting in March in Taiwan DVD! Animation to its name, 《鐵馬少年》 is a "bicycle movement" as the theme, just to catch the most recent wave of hot products save energy and reduce carbon.
Motion Capture
Motion capture is defined as "The creation of a 3D representation of a live performance." in the book Understanding Motion Capture for Computer Animation and Video Games by Alberto Menache. This is in contrast to animation that is created 'by hand' through a process known as keyframing.
在書中可以了解到 Motion Capture 是用於電腦動畫以及電玩上的一種技術,他被Alberto Menache定義為"利用現場演出建立3D塑像"。相對於一般動畫製成,這是一個能利用真的"手"去揮動並且完成動畫製作。
Motion capture (AKA Mocap) used to be considered a fairly controversial tool for creating animation. In the early days, the effort required to 'clean up' motion capture data often took as long as if the animation was created by an animator, from scratch. Thanks to hard work by the manufacturers of motion capture systems as well as numerous software developers, motion capture has become a feasible tool for the generation of animation.
動作捕捉(又名Mocap)在以往製作動畫時,是個非常有爭議性的工具。在早期,這種需要努力'清理'動作捕捉數據經常發生,只要如果動畫是由一個動畫師負責,便要從頭開始。多虧了勤於動作捕捉系統以及其軟體開發的人員,動作捕捉,已成為一個廣被使用的動畫製作工具。
皮克斯動畫製作流程 2
source :http://pixar20.blogspot.com/2009/08/how-pixar-do-it.html
8.場景設定 the sets are dressed
建出3D場景之後,需安置道具,像是椅子、窗簾、玩具等,創造一個可信的世界。場景設計師會和導演緊密接觸,確保他所理解和設計的結果符合導演的構想。
After constructing the 3D scene, must place the stage prop, is likely the chair, the window, the toy and so on, creates a credible world. The scene designer can contact closely with director, guaranteed that he understands and the design result conforms to the direction conception.
9.鏡頭設定 the shots are laid out
將故事轉為3D場景,陳列人員會將角色安排至場景內,並使用虛擬攝影機拍攝不同的鏡頭,捕捉情緒氛圍和故事重點。此時通常會做出各種鏡頭版本,提供給編輯部門進行剪接,發揮整個故事的內容。一旦場景剪接完成,最終的版本便會交由動畫部門安排動作。
Transfers the 3D scene the story, will exhibit the personnel the role arrangement to the scene, and will use the hypothesized camera to photograph the different lens, the capture mood atmosphere and the story key point. This time usually will make each kind of lens edition, will provide carries on the film editing for the edition department, the display entire story content. Once the scene film editing completes, the final edition will then hand over by the animation department arranges the movement.
10.畫面動作安排 the shot is animated
由於角色、模型、場景、對話、音效都已經設定完成,皮克斯動畫師們不需要進行任何繪圖的工作。他們就像演員或傀儡師,使用皮克斯的動畫軟體,他們安排每個場景的角色動作和臉部表情。使用電腦控制和角色控制點來定義這些關鍵姿勢,之後電腦則會自動做出關鍵影格之間的連續動作,但通常還是得經過動畫師的調整。
Because the role, the model, the scene, the dialog, the sound effect already established complete, Pike the Si animators do not need to carry on any cartography the work. They look like the actor or the puppet teacher, uses the Pike Si's animation software, they arrange each scene the role movement and the face expression. The use computer control and the role control point define these essential postures, afterward the computer automatically will make between the essential shade standard the consecutive action, but will usually undergo animator's adjustment.
11.場景和角色著色 sets and characters are shaded
物件的形體是由模型來決定,而表面色彩和紋理則是由著色決定。著色的過程是由"shaders"完成,這個軟體程式能作出複雜的色彩變化。
The thing physique is decided by the model, but the superficial color and the texture are by the coloring decision. The coloring process is by " shaders" Completes, this software program can make the complex color change.
12.燈光完成整個外觀 lighting completes the look
數位燈光就像舞台燈光一樣會打亮整個場景,利用主光源、補光、反射光和空間來強化各個場景的情緒和氛圍。燈光設定的靈感來源為當初藝術部門創作的彩色腳本。
Several lights will look like the stage lighting equally to hit the bright entire scene, will use the main photo source, to make up the light, the reflected light and the space strengthens each scene the mood and the atmosphere. The light hypothesis's inspiration originates the colored script which to initially the artistic department create.
13.電腦資料算圖 the computer data is "rendered"
算圖是將所有檔案資料(包括場景、色彩、角色動作等),透過皮克斯算圖農場(Renderfarm)的電腦系統,轉換成影片中的單一影格。每一個影格代表電影中的1/24秒,算圖通常需要花費四個小時,但是有些影格甚至會耗費90小時來算。
The nomographic chart is possesses the reference material (including scene, color, role movement and so on), by Pike Si the nomographic chart farm (Renderfarm) computer system, transforms in the movie the sole shade standard. Each shade standard represents in movie's 1/24 second, the nomographic chart usually needs to spend for four hours, but some shade standard will even consume 90 hours to calculate.
14.最後的潤飾 final touches are added
由編輯部監看成品,再加上電影配樂、其他音效和特殊效果,photoscience部門會錄下適合數位放映的格式畫面。
Supervises by the editorial department looks at the end product, in addition the movie will dub in music, other sound effect and the special effect, the photoscience department will take down suits several showing the form pictures.
從這些過程中,我們看到皮克斯的做事方式非常有計畫,通常都會訂出一個大方向,確保一部電影在經過多年的製作過程,不至於脫離主要架構。此外每一個步驟並非單向進行,而是經過不斷反覆的磨合,才能獲得最完美的結果。
From these processes, we saw Pike Si works the way to have the plan, usually can subscribe a general orientation, guaranteed that a movie is passing through many year manufacture processes, as for is not separated from the main construction. In addition each step carries on one way by no means that but is process unceasingly repeated wearing, can obtain the most perfect result.
A Christmas Carol
Source: http://www.bvi.com.tw/news.asp?n_no=145
【阿甘正傳】奧斯卡金獎導演勞勃辛密克斯是好萊塢最熱於擁抱高科技的導演,他是最早推出利用「真人捕捉」技術拍攝的電影先驅之一。今年十一月他將要推出首度與金凱瑞合作的電影【聖誕夜怪譚】,每次電影都有新花樣的勞勃辛密克斯,這回將推出影史上首度出現的「3D立體阿飄」,讓今年的聖誕節不但是提早到來,更是一個充滿阿飄的聖誕節!
從【北極特快車】開始到【貝武夫:北海的詛咒】勞勃辛密克斯導演每次都帶給觀眾最先進的視覺享受,【北極特快車】是第一部真人捕捉技術拍攝的立體電影,觀眾戴上眼鏡隨著湯姆漢克飾演的列車長以小朋友主人翁一起搭上開往北極的特快車。到了【貝武夫:北海的詛咒】勞勃辛密克斯再次以真人捕捉技術拍攝,挑戰英國文學中最古老的故事,這次他讓性感美女安琪莉娜裘莉幾乎全裸立體地出現在銀幕前。
Directed by Oscar-winning 【Forrest Gump】 Robert Zemeckis secret Fox is the hottest in Hollywood to embrace high-tech director, he was among the first to launch a "live capture" technology, films by one of the pioneers.
From【The Polar Express】Starts【BEOWULF】Director Robert Zemeckis dense gram Si each time takes to the audience the most advanced vision to enjoy,【The Polar Express】Is the first honorable person catches the technical photography the three-dimensional film, the audience puts on the eyeglasses head of train crew who plays along with Tom Hanks to make contact with together by the child host leaves for North Pole's express train. To【BEOWULF】 Robert Zemeckis dense gram Si catches the technical photography once more by the honorable person, challenges in the British literature the most ancient story, this he lets sexy beautiful woman peaceful Angelina Jolie nearly entire bare three-dimensional appear before the silver screen.
DreamWorks Uses Linux-based HP Technology to Create New Animated Film "Sinbad"
HP's advanced Linux-based technology played a critical role in the creation of "Sinbad: Legend of the Seven Seas," the newest animated movie from DreamWorks which opens to audiences tomorrow. The first film ever created entirely on Linux, Sinbad was developed on HP workstations and industry-standard servers.
More than 250 HP workstations running Red Hat Linux comprised the core of DreamWorks' graphics platform. The price and high-performance advantages of Linux-based HP workstations and servers enabled DreamWorks animators to create more movie in less time, saving significant time and money.
"HP understands that today, innovative technology and truly cutting-edge digital animation go hand-in-hand," said Shane Robison, chief strategy and technology officer, HP. "Our goal in our alliance with DreamWorks is to continue to deliver more inventive technology that helps DreamWorks to continue to push the envelope of possibilities in digital animation - and in the process, to help them to retain their reputation as one of the premier Hollywood animation studios."
"Creating a movie that is centered on scenes with water is a huge technical challenge in digital animation, and a challenge met successfully using HP's Linux-based workstations and servers," said Martin Fink, vice president of Linux, HP Enterprise Servers and Storage. "Our customers are using the flexibility of Linux on industry-standard hardware and open systems to save money and set new standards within their industry."
With HP Linux-based hardware, DreamWorks also developed Digital Animation Review Tool, an uncompressed and full resolution color accurate playback solution on the desktop. This tool replaced an Irix-based solution that was cost-prohibitive and limited in functionality. This new system is so cost effective that DreamWorks was able to build more director-review areas, which assisted in the efficiency of the production of Sinbad.
NURBS(Non-Uniform Rational B-Splines)
Source:http://en.wikipedia.org/wiki/NURBS
Development of NURBS began in the 1950s by engineers who were in need of a mathematically precise representation of freeform surfaces like those used for ship hulls, aerospace exterior surfaces, and car bodies, which could be exactly reproduced whenever technically needed. Prior representations of this kind of surface only existed as a single physical model created by a designer.
NURBS的發展始於1950年代,它是由需要像在車體和船殼中使用的自由曲面的數學上的精確表示的工程師們所發現的,它可以在任何技術上需要的時候精確的複製出來。以前這類曲面的表示只存在於設計者創建的實體模型。
The pioneers of this development were Pierre Bézier who worked as an engineer at Renault, and Paul de Casteljau who worked at Citroën, both in France. Bézier worked nearly parallel to de Casteljau, neither knowing about the work of the other. But because Bézier published the results of his work, the average computer graphics user today recognizes splines — which are represented with control points lying off the curve itself — as Bézier splines, while de Casteljau’s name is only known and used for the algorithms he developed to evaluate parametric surfaces. In the 1960s it became clear that non-uniform, rational B-splines are a generalization of Bézier splines, which can be regarded as uniform, non-rational B-splines.
該發展的先驅包括:皮埃爾·貝茲(Pierre Bézier), 他曾是Renault的工程師,以及Paul de Casteljau,他在Peugeot工作,兩個都是法國人。貝茲基本是和de Casteljau獨立發展的,兩人互相不知道對方的工作。但是因為貝茲發表了他的工作的結果,今天的一般的計算機圖形學用戶認為樣條 -- 通過在曲線上的控制點表示的那類 - 為貝茲樣條,而de Casteljau的名字僅作為他為計算參數化曲面所設計的演算法而為人所知。在1960年代,人們認識到非均勻有理基本樣條是貝茲曲線的一個推廣,而貝茲曲線可以視為非均勻有理B樣條。
Neil
如何檢閱你的鏡頭
我們有一個直接的指導者,然後美術指導,最後導演。首先,我展示鏡頭給指導者看。當我的指導者覺得鏡頭是可以的,它會被美術指導再檢閱過(例如燈光指導…等) 他們會說做一點點這個和那個,當他們喜歡它時,我們會展示給導演看。在皮克斯,你要坐在導演旁邊,然後聽導演的建議及修改。一對一是一件很好的事情,你不用待在整個工作室裡。
Art director藝術指導: 指負責影片中布景設計的人。
Lighting director 燈光指導: 負責測量最佳的曝光值搭並搭配美術風格以打出完善的光影效果
2009年10月24日 星期六
Snow White and the Seven Dwarfs
2009年10月23日 星期五
WALL.E
作品名稱:Wall 中文翻譯:瓦力
【Wall】 is the first brand 3D animation Pixar's ninth film. that is【Finding Nemo】director Andrew Stanton directed the second animated film. This animation describes several centuries later, the Earth's garbage is piling up, serious pollution, mankind have moved to outer space to live. One day decided to send humans to Earth cleaning robot WALL-E clean up the environment, hope that one day after the environment changed for the better, humans can no longer come back to settle in the earth. The daily job is to clean the wall at night living in a tin containers, his greatest pleasure is found in a variety of strange from the garbage heap of items, as their collection. Later, another female human robot sent to see the entire clean-up situation, the expert is like the supermodel robot general, appearance is like the most stylish i-pod, glittering and moving, while the simplicity of the wall of course, for her a considerable sight, can not wait to build herself with her collection of goodies to share ...
2009年10月22日 星期四
Ratatouille
Source: http://disney.lovesakura.com/Text/ratatouille.htm
Ratatouille料理鼠王
在2006年初迪士尼與皮克斯合而為一之後,皮克斯動畫下部作品【料理鼠王】也自然確定由迪士尼發行,本片的計畫其實之前就已傳出,原本是要由皮克斯自行出資,如今迪士尼買下皮克斯,本片就成為迪士尼2007年的強檔動畫電影了。本片故事是關於一隻希望成為大廚的小老鼠 Remy ,原本和家人住在法國鄉村,後來意外移居巴黎的下水道,而且讓他高興的是新家在一家頂級餐廳的下方,這家頂級餐廳的主廚 Auguste Gusteau 正是小老鼠的偶像,不過在這位食神過世以後,餐廳也面臨嚴峻的考驗,Remy 意外認識了菜鳥小廚師 Linguini ,成為他的影子廚師,終於有機會發揮他的廚藝天份,Remy 感覺離他夢想愈來愈接近了,當他一心想往美食烹調大師之路邁進的同時,一場刺激驚險的冒險也正在等待著他…
Combine into one after 2006 Disney and PIXAR , Pixar animation 【Ratatouille】 lower works naturally determined by the Walt Disney issued , in fact, prior to the film plan to spread, the original must be made by Pixar at its own expense, this piece became Disney 2007 the strong files animation movie. Film story is about a little mouse Remy wants to be chef, Remy and his family had lived in the French countryside, and later moved to Paris sewer, let He was pleased that his new home in a top restaurant in sewer, and this top restaurant chef Auguste Gusteau is a small mouse icon, But after the death of the God of Cookery, restaurants are also facing a severe test, Remy accidentally met a small rookie chef Linguini, became his shadow cook, and finally have the opportunity to exercise his culinary talent, Remy from his dream of getting close to feeling, and when he bent to the master of the road into the food cooking at the same time, a stimulus is also the thrill of adventure is waiting for him ...
2009年10月19日 星期一
Monsters, Inc.
繼【玩具總動員】、【蟲蟲危機】、【玩具總動員2】之後,迪士尼與PIXAR公司再度合作推出第四部電腦動畫作品。劇情敘述有一個與人類世界並存的怪物世界,當人類父母不在的時候,他們就會從衣櫥的門溜進來嚇小孩,因為人類小孩的驚叫和恐懼,正是維繫此一怪物世界運作的能量來源,“怪獸電力公司”正是製造怪物能量的大工廠。但是隨著時代愈來愈進步,新世代的小朋友也愈來愈不容易被嚇到,怪物的世界因此面臨到嚴重的〝能源危機〞。在“怪獸電力公司”裡,有一隻名為 Mike 的單眼綠怪物和他的好友長毛怪 Sulley 是績效最好的拍檔,但有一次 Sulley 意外把一位人類小女孩 Boo 帶進怪物的世界,由於人類小孩被怪獸界認為是有毒的,足以毀滅怪獸世界,因此怪獸們發現居然有人類小孩闖進他們的世界,便引起了一陣恐慌,緊急總動員要消弭危險,但是 Mike 和 Sulley 這兩隻怪物後來發現其實小女孩 Boo 是無害的,於是他們盡一切力量要保護她,並護送她回家。本片在美國上映成績十分漂亮,10天就突破一億大關,一個月後又突破兩億,可說是為美國遭遇911空襲事件後慘澹的電影票房打下一劑超級強心針!
Following the【Toy Story】, 【A Bug's Life】, 【Toy Story2】, after , Disney and PIXAR's re-launch of Part IV of the computer animation work.Story describes a world with human coexistence of monsters in the world, when human beings when their parents are not, they slipped from the door of the wardrobe to scare the children,Because human children screaming and fear, it is a monster in the world to maintain the operation of this source of energy, "Monsters, Inc." It is Monster Energy's largest manufacturing plant.However, more and more as time advances, the new generation of children are growing is not easy to be intimidated by the monster's world, therefore faces a serious "energy crisis."In the "Monsters, Inc.", there is a green monster named Mike's monocular and his friends long-haired strange Sulley is the best performing partner, but once Sulley accidentally put a human little girl Boo into the monster world, Because human children are considered to be toxic monster world, sufficient to destroy the monster in the world, so there are as many monsters have found that human children broke into their world, they provoked a wave of panic,Emergency mobilization to eliminate risk, but Mike and Sulley was later discovered that in fact these two monsters are harmless little girl Boo, so they do everything in their power to protect her and escort her home. Film in the United States released the results were very beautiful, break 100 million mark in 10 days, a month after breaking 200 million, can be said for the U.S. air raid hit 911 movie at the box office after the very poor to lay a super-boost!
2009年10月18日 星期日
Astro Boy
Picture source: http://movie.pchome.com.tw/movie_new/movie_photo_show.htm?mid=829&img=125326481770
Article source: http://mag.udn.com/mag/digital/storypage.jsp?f_ART_ID=170550
The movie source: http://www.youtube.com/watch?v=aggqlxQNy34
《原子小金剛》是手塚治虫在 1951 年創作的漫畫作品,該作自 1963 年之後主要有三個系列的電視動畫作品,並曾在 1959 年改編成真人版日劇。 故事中「天馬博士」的兒子「飛雄」因車禍死亡,於是他以最新科技,模仿飛雄的樣貌製作了「原子小金剛」,並當做自己的兒子養育。可是,當天馬博士發現小金剛不會長高時,才發現他和真人不同,因而開始厭惡小金剛,甚至將他賣至馬戲團。
而本次運用 3D 動畫技術將《原子小金剛》,除了是由《鼠國流浪記》的導演 大衛鮑爾(David Bowers)執導之外,也將由曾作有《忍者龜:炫風再起》、《科學小飛俠》等 3D 動畫電影的「意馬國際」負責製作。而本次將為作品配音的則包括了奧斯卡影帝尼可拉斯凱吉、天才童星佛萊迪海默,以及唐納德薩瑟蘭、比爾奈伊等人。
The comic book :《Astro Boy》was created by 手塚治虫 in 1951 , since 1963 , after the three main series of television animation , and adapted into a live-action version of Japanese TV drama in 1959.
The story of "天馬博士" son of "飛雄" died in a car accident, and he with the latest technology to mimic the appearance of flying male produced a "Astro Boy" and raise as his own son. But that day, 天馬博士 was found when the Astro Boy is not tall, only to find him and live a different, and thus began to dislike the Astro Boy , and even he was selling to the circus.
米芽米咕人
Source: http://blog.xuite.net/myvideohnat/blog/25441299
皮克斯動畫製作流程
source :http://pixar20.blogspot.com/2009/08/how-pixar-do-it.html
這裡我們要來介紹皮克斯的動畫電影是怎麼創造出來的,皮克斯官方網站裡面有十分詳細的介紹,共有14個階段(難怪一部片可以花上好幾年製作),說明皮克斯動畫工作室內部精細的分工與各個部門之間的合作關係。
Here we must introduce how the Pike Si's animation movie does create, Pike inside the Si official website has the very detailed introduction, altogether has 14 stages (no wonder a piece to be possible to spend on several year manufacture), explains Pike between the Si animation work room interior fine division of labor and each department's cooperation.
1.故事創作討論 a story idea is pitched
首先皮克斯人員會將點子提案給開發部門的其他成員,感覺很像是推銷商品,因為得要說服「觀眾」,才有機會被採用。
First Pike the Si personnel the drop proposal for development department's other members, will feel that very likely sells the commodity, because must convince “the audience”, only will then have the opportunity to use.
2.故事先以文字敘述 the text treatment is written
在著手繪圖之前,先用簡短的文字敘述來說明故事的核心概念,並在符合具體構想的情況下,由開發部門與故事板藝術家天馬行空地思考劇情發展的各種可能性,延伸出更多版本。
Before beginning the cartography, uses the brief writing narration to explain that the first story the core concept, and in tallies with in the concrete conception situation, by the development department and story board artist powerful and unconstrained style ponder plot development's each possibility, extends more editions0.
3.繪製故事板 storyboards are drawn
故事板就像是電影版的手繪漫畫,作為動作與對白設計的藍圖。每一個故事板藝術家會拿到腳本或故事大綱(beat outline),當中說明角色性情的轉變,以及如何藉由動作來表達。被分配到不同的鏡頭後,故事板則扮演引導的角色,幫助他們發想、把想法畫出來,並徵求導演檢核同意。
The story board likely is the movie version's handpainted cartoon, designs the blueprint as the movement and the dialog. Each story board artist will attain the script or the story program (beat outline), middle explained that the role personality the transformation, how as well as will express because of the movement. Assigns after the different lens, the story board acts the guidance the role, helps them to send thought that comes out the idea picture, and solicits the direction control agreement.
4.開始錄製角色配音 voice talent begins recording
一開始皮克斯的藝術家們會為之後的故事板影片,先錄製「聲音草圖("scratch" voices)」作為暫時的版本。之後才會請到專業的演員來錄製角色的聲音,他們依照腳本唸稿,但也會有即興發揮的時候。演員們(或配音員)會錄製不同的版本,再從裡面選出效果最好的來進行未來的動畫製作。有時候皮克斯藝術家們錄製的聲音草圖十分逼真,就會被延用下去,不另找專業配音員,像是皮克斯故事督導Joe Ranft就曾為玩具總動員的企鵝Wheezy、蟲蟲危機的毛毛蟲Heimlich、海底總動員的蝦蝦Jacques、汽車總動員的消防車小紅Red的配音。
From the very beginning the Pike Si's artists after the story board movie, will record “the sound schematic diagram first (" scratch" voices)” takes the temporary edition. Afterward only then welcome do record the role to the specialized actor the sound, they will read the manuscript according to the script, but will also have extemporaneously display time. The actors (or dubbing) will record the different edition, will select the effect from inside to carry on future animation manufacture well again. Sometimes Pike the Si artists record the sound schematic diagram is very lifelike, will be extended with, will look for specialized dubbing not in addition, was likely Pike the Si story directs Joe Ranft once for toy general mobilization penguin Wheezy, insects crisis's caterpillar Heimlich, seabed general mobilization shrimp shrimp Jacques, the automobile general mobilization fire engine small red Red dubbing.
5.故事板影片製作 editorial begins making reels
故事板影片是將先前的故事板剪輯而成,當初故事能被採用跟說故事的人說得好有很大的關係,所以此時故事板影片必須排除其他影響因素,來確認各個鏡頭和時間點能讓觀眾瞭解。
The story board movie was becomes the formerly story board editing, initially the story could use to said story the human said well has the very much big relations, therefore this time story board movie must remove other influencing factor, confirmed that each lens and the time spot could let the audience understand.
6.藝術部門創造外觀和感覺 the art department creates the look and feel
以最初的故事大綱為基礎,經過不斷的腦力激盪創意發想,藝術部門創造出能鼓舞人心的作品來描繪角色與世界,包括設計場景、道具、視覺外觀和色彩,並以粉彩繪製彩色腳本,強調場景中的光線安排,提供給燈光部門做為燈光設定的依據。
Take the initial story program as the foundation, passes through the unceasing mental ability to surge the creativity to send thought that the artistic department creates can the encouraging work describe the role and the world, including the design scene, the stage prop, the visual outward appearance and the color, and by the famille rose plan colored script, stressed that in the scene the optical fiber arrangement, provides for the light department does for the light hypothesis basis.
7.角色建模與骨架設定 models are sculpted and articulated
Character TD使用藝術部門提供的模型組件(一系列的圖片參考清單),建造角色、場景和道具的實體模型,再由電腦建立3D模型(有時會略過實體模型的步驟),3D模型上的控制點能讓動畫師設定角色的動作,玩具總動員的woody光是臉部就有100個控制點。
Character the TD use art department provides the model module (a series of picture reference detailed list), the construction role, the scene and stage prop's full-scale mockup, will establish the 3D model by the computer (sometimes slightly to cross full-scale mockup again step), on the 3D model's control point can let the animator establish the role the movement, the toy general mobilization woody light is the face has 100 control points.
comming soon
2009年10月14日 星期三
光線 LIGHT
在汽車總動員Cars - 這部場景幾乎發生在戶外的動畫片,需精準地表現光的變化,除了用粉彩做光線研究,改變他看待光線的向度外,Bill更將攝影機架設在山上,紀錄一天24小時的天空色彩轉換的連續影像,觀察地球陰影、物體直接光照與折射受光之下的色彩變化與亮度,也發現大自然的美是超越想像的。然而日光只是各種光源的其中一種,還須區分螢光燈、街燈、車燈的差異;一種燈光與多種燈光的交互作用;車燈照射在街景的亮度呈現的遠近感;室內室外的光線、白天夜晚的改變等,再將這些細微的變化表現在彩色腳本colorscripts中,呈現整體感與和諧的漸層與明暗。
Occurs nearly in automobile general mobilization Cars - this scene in the outdoors animated cartoon, must display the light accurate the change, except uses the famille rose to do the optical fiber research, will change him to regard the optical fiber to beyond consideration, Bill the camera framework will be located on the mountain, records continual phantom which one day of 24 hour sky color will transform, will observe the Earth shadow, the object direct illumination and the refraction the light under color change and brightness, also discovered that the nature US will surmount the imagination. However the sunlight is only each kind of photo source one kind, still needs to differentiate the fluorescent lamp, the street light, headlight's difference; One kind of light and many kinds of light correlations; The headlight shines in vista brightness presents far and near feels; The indoor outdoor optical fiber, the daytime night's change and so on, displays again these slight changes in colored script colorscripts, presents the associative perception and the harmonious gradually level and the light and shade.
除了真實物件的光影變化,他們也做出角色和場景的雕塑,光線照射在陶土雕塑上的產生明暗對比,幫助他們進行更細部的觀察,而建造雕塑來模擬光線配置,不僅能獲得想要的效果,花費的成本也比電腦低。
Except the real thing's light shade change, they also make the role and the scene sculpture, the optical fiber shine in the pottery clay sculpture the production light and shade contrast, helps them to carry on the detail observation, but constructs the sculpture to simulate the optical fiber disposition, not can only obtain the wish the effect, the expenditure cost is also lower than the computer.
縝密的觀察得到的光線研究只是安排場景色調的考量因素之一,還需同時反映故事主角的心情,即便在相同的時空之下,一旦麥昆McQueen的心情轉變,也須做出不同的安排。也因此每一場景的色彩搭配,都是經過精心的規劃與安排,Bill認為使用色彩傳遞訊息是最強而有力的方式。
The meticulous observation obtains the optical fiber research only arranges one of scene tone consideration factors, but must simultaneously reflect the story lead's mood, even if under same space and time, once wheat elder brother McQueen mood transformation, must make the different arrangement. Also therefore each scene's color matching, is undergoes the careful plan and the arrangement, Bill thought that the use color bush telegraph is the most powerful way.
cars
故事主角 【Lightning McQueen 】是一部時髦拉風的賽車, 以新人之姿過關斬將名列前矛,將在幾天後的加州賽車場舉行總決賽,不料卻在州際公路上遇到意外,流落到傳統公路 Route 66 上的一個荒涼小鎮。McQueen 在小鎮認識了許多新的朋友,原本心不甘情不願被迫留在鎮上勞動服務,卻在跟這邊居民的互動之中,讓他有了全新的體會。生命就像是一段旅程,一路衝向目標的同時,往往忽略了沿途的風景,面對即將到來的冠軍賽,當麥坤養精蓄銳重新上路時,他已有不同於以往的心境…
Story's main character【 Lightning McQueen】 is a stylish(時髦) car pull the wind in order to fight its way through the top new postures, spear, will in a few days at the California Circuit Finals, but, in the interstate highway was an accident, living in traditional Highway Route 66 on a deserted town. McQueen in town to know many new friends, had reluctantly been forced to stay in town labor service, but in the interaction among the residents with the side, so he had a completely new experience. Life is like a journey all the way away from its target, while often overlooked scenery along the face of the upcoming Championships, when McQueen recharge your batteries when on the road again, he has been different from the previous state of mind ...
Finding Nemo
Source :
http://www.pixar.com/index.html
http://disney.go.com/disneyvideos/animatedfilms/findingnemo/index2.html
其實皮克斯過去曾在1989年推出過一部短篇動畫作品【Knick Knack】,當時就有表現過水中場景,然而礙於當時技術,不像如今【海底總動員】裡所表現的這般流暢,但沒有當初的研發就沒有如今的成果。因此這次皮克斯特別把這部短片搭配【海底總動員】正片一同上映,算是紀念該片當初製作水中場景的啟蒙。
In fact, Pixar in the past in 1989 had a short animated works【Knick Knack】, the performance over time, some water scenes, but because of the technology at that time, unlike today 【Finding Nemo】, where the performance is so smooth, but there is no original research and development there would be no today's results. Therefore, the Pixar short film with a special effort to【 Finding Nemo】 positive film with release can be regarded as produced to commemorate the original film scene in the water of enlightenment.
The Incredibles
They are a family of five living in big cities, suburbs, living with the most normal people, the same quiet life. However, such a quiet life was later interrupted, not only to conceal the identity of the original work is not insurance, Even drawn into the pre-planned conspiracy. The ambitious villain Syndrome progenitor is unknown, began to secretly expand the fight against Incredibles action, As a result, his previous profession of Mr. Incredible once again assume the heavy responsibility of saving the world either, but after so many years later, he still Baodaoweilao? In particular, now he is a superhuman family head of the family, Every family has its difficult to read the classics, to save the world at the same time, how a person is still united together? All kinds of tests are waiting for a family the size of Superman!
本片是知名動畫導演 Brad Bird 加入皮克斯執導的首部作品,故事是關於一個天賦異秉的超人家庭,本名為 Bob Parr 的 Incredible 先生過去參與過不少打擊犯罪的英雄事蹟,後來因為社會大眾心態的轉變,他跟愛妻 Helen 結婚後就退隱江湖,十多年來他們育有三個子女- Violet 、Dash 和剛出生的 Jack-Jack ,他們一家五口住在大城市的郊區,過著跟一般正常人同樣的平靜生活。但是, 這樣平靜的生活後來卻被打斷了,不但原本掩飾身分的工作不保,甚至被捲進事先策劃的陰謀。野心勃勃的大壞蛋 Syndrome 來頭不明,開始秘密展開打擊超人特攻隊的行動,於是,重操舊業的 Incredible 先生,再度擔負起拯救世界的重責大任,但事隔多年以後,他是否依然寶刀未老?尤其,如今他是超人家庭的一家之主,家家有本難唸的經,拯救世界的同時,如何讓一家人依然團結在一起呢?種種考驗正等待著超人家庭的一家大小!
2009年10月13日 星期二
3D rendering
source : http://pixar20.blogspot.com/2009/07/3d-computer-graphics.html
the 3D animation's manufacture flow usually may greatly slightly divide into three stages: The modelling and the material quality paste the chart, the scene movement hypothesis, the nomographic chart. Modelling (3D modeling) the significance looks like traditional the entity sculpture, the difference lies in the technology, it is penetrates the 3D modelling tool and the software operation, the mold role state, skeleton's process; Pastes chart again by way of the material quality the step, (sometimes the texture sense of reality, the color change and so on will attach covers this step will arrive at behind comparison above the model only then decision making).
場景動作設定(layout and animation)則是將上個階段完成的建模放置於場景中,形成與空間的關係,根據腳本的規劃,安排角色的動作與週遭環境的互動。有了角色與場景,仍不能稱做動畫,得經過最後一個階段-算圖,才能完成。
The scene movement hypothesis (layout and animation) is the modelling which completes a on stage lays aside in the scene, forms with the spatial relations, according to script plan, arrangement role movement and all around environment interaction. Had the role and the scene, still could not be called as the animation, must pass through the last stage - nomographic chart, can complete.
算圖(也就是渲染,3D rendering)是將前面兩個步驟產生的結果,透過電腦程式的演算,轉換成動畫影像的形式。在這個過程中,必須顧及整體的燈光與氣氛,光線如何游移在角色身上,而角色本身又是如何與光線產生交互作用,以及透過觀看角度的操控,將3D的物件場景捕捉成視覺上可觀賞的2D影像。以皮克斯來說,每格動畫(1/24秒)需要耗時六小時來算圖,但像是怪獸電力公司裡面的毛怪,他身上二百三十萬根藍綠色毛髮的柔軟飄逸,就是電腦以每格十一小時的時間來算圖,而每當毛怪走動便創造出不同方向的毛髮波動,都是極大的工程。
The nomographic chart (is also exaggerates, 3D rendering) is the result which has the front two steps, by computer program's calculation, transforms the animation phantom the form. In this process, can take into consideration the whole the light and the atmosphere, how the optical fiber to waver on the role body, but how does the role itself also have the correlation with the optical fiber, as well as by the onlooking angle's control, catches the 2D phantom which the 3D thing scene in the vision may watch. By Pike Si, each standard animation (1/24 second) needs to last for six hours to come the nomographic chart, but is inside monster Electricity company's Mao Guai likely, on his body 2,300,000 cyan color hairs soft elegant, is the computer comes the nomographic chart by each standard 11 hour time, but whenever Mao Guai takes a walk then creates the different direction the hair fluctuation, is the enormous project.
Andrew
You wear many hats at Pixar-you're both a director of photography and co-writer and -director of the short film One Man Band. First, tell me more about your work as a director of photography.
As director of photography for The Incredibles, I helped provide for director Brad Bird detailed story reels with camera moves and temporary effects before it went into production (this is also known as animatics). Because I have a background in live action, my role was to create that natural imperfection in the shots that people are used to seeing. Computers make everything perfect, so I would add the effect of what it would look like if a guy were holding a camera and it were real. I added camera shakes, imperfections and rotations to give a dynamic edge to the scenes. I would also supervise and work with the animators and layout, and supervise the transition of camera movement into 3-D.
在皮克斯,你戴很多帽子。你是《許願池》的攝影導演兼聯合作者及短片導演。首先,告訴我更多有關你當一個攝影導演的工作。
身為超人特攻隊的攝影導驗,在它進入到製作之前,我幫忙提供布萊德博德導演電影故事細節的膠捲和暫時的效果。(這也就是所知的動態腳本) 因為我有實況播送情節的背景,我的角色在攝影中去創造人們通常看得到的自然瑕疵。電腦使每件事都很完美,所以我增加點它看起來像假如有個人正在拿著攝影機攝影的效果。 在螢幕上有了力學的優勢,我增加了攝影機震動,瑕疵和旋轉。我也監督和動畫家一起工作及版面編排,並且監督把攝影機裡的影像轉換到3-D影像。
《ONE PIECE》, Its part 10 animated films:《STRONG WORLD》
人氣作品《ONE PIECE》的第 10 部動畫電影《STRONG WORLD》,原本預定在今年 3 月份上映的最新動畫電影作品,正式確定將於今年年底於日本上映,而官方網也同時公佈了兩支特報影片。
The popular product :《ONE PIECE》,Its part 10 animated films:《STRONG WORLD》, Released planned in march this year original . Formal for sure to be released in the end of this year.
2009年10月4日 星期日
Dick Cook out at Disney
Dick Cook resigns/fired from Disney ?